<?
 
require_once('ga.php');
 
class Human {
 
    var $strength;
 
    var $dexterity;
 
    var $resistance;
 
    var $intelligence;
 
    
 
    function Human($strength=0,$dexterity=0,$resistance=0,$intelligence=0) {
 
        $this->strength = $strength;
 
        $this->dexterity = $dexterity;
 
        $this->resistance = $resistance;
 
        $this->intelligence = $intelligence;
 
    }
 
}
 
 
function debug($x) {
 
    echo "<pre style='border: 1px solid black'>";
 
    print_r($x);
 
    echo '</pre>';
 
}
 
 
//This will be the mutation function. Just increments the property.
 
function inc($x) {
 
    return $x+1;
 
}
 
//This will be the crossover function. Is just the average of all properties.
 
function avg($a,$b) {
 
    return round(($a+$b)/2);
 
}
 
//This will be the fitness function. Is just the sum of all properties.
 
function total($obj) {
 
    return $obj->strength + $obj->dexterity + $obj->resistance + $obj->intelligence;
 
}
 
 
$adam = new Human(4,2,3,1);
 
$eve = new Human(1,4,2,3);
 
$ga = new GA();
 
$ga->population = array($adam,$eve);
 
debug($ga->population);
 
$ga->fitness_function = 'total';    //Uses the 'total' function as fitness function
 
$ga->num_couples = 1;                //4 couples per generation (when possible)
 
$ga->death_rate = 0;                //No kills per generation
 
$ga->generations = 100;                //Executes 100 generations
 
$ga->crossover_functions = 'avg';   //Uses the 'avg' function as crossover function
 
$ga->mutation_function = 'inc';        //Uses the 'inc' function as mutation function
 
$ga->mutation_rate = 10;            //10% mutation rate
 
$ga->evolve();                        //Run
 
debug($ga->population);
 
debug(GA::select($ga->population,'total',1)); //The best
 
?>
 
 
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